Ingrid Valmor

Magic

In Asteria, magic is neither an effortless gesture nor a solution without consequences. It calls for affinity, study, discipline and an understanding of one’s limits.

Different arts shape the world: Nature can make lost ground bloom, Earth can reshape matter, and other powers challenge the categories scholars use to describe what is possible.

Grimoires serve as tools and companions in a mage’s education. Some simply record spells; others are so ancient that they preserve a past no one can entirely decipher.

For Ingrid, learning a spell often means asking another question. Her curiosity is a gift—but it can bring her dangerously close to answers other people would rather leave buried.

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Ingrid Valmor world illustration